Following the successful launch across Steam®, PlayStation®4, Nintendo Switch™, and Xbox One – including Microsoft’s Game Pass subscription service – the timeline unveiled showcases a variety of upcoming developments; from game balancing enhancements through to all new tracks and modes, all engineered to ensure GRIP: Combat Racing remains a competitive and engaging experience.
In addition to the extensive roadmap of additional content, 2019 will see GRIP: Combat Racing fully enter the competitive sphere with a new race series. Full details of regional events and partnerships will be laid out in the new year.
Prospective racers who want to learn more about the game, join regular PvD (Player vs Dev) game sessions, and show off their skills should check out the GRIP: Combat Racing community on Twitter at @gripvideogame, Facebook at @gripvideogame, via #GRIPCombatRacing, and on Discord.
“GRIP has already travelled lightyears from its roots in early access and we’re delighted to continue that journey,” said Chris Mallinson, Game Director at Caged Element. “From creating the ultimate Rollcage-inspired experience fans had been waiting for, we now move forward into a new phase, shaping the game for the future – we have so many exciting ideas we can’t wait to share with you all. This is just the start.”
In addition to its digital release on Xbox One, GRIP: Combat Racing is available through the Xbox Game Pass subscription service, bringing the title to Xbox players around the world.
For more information visit http://www.wiredproductions.com.
To find a stockist of the game in your territory visit http://www.wiredproductions.com/where-to-buy/grip
About GRIP: Combat Racing
Inspired by the Rollcage games of the late 90s and backed by a highly-skilled and accomplished team, which includes Rollcage programming veteran, Robert Baker, GRIP: Combat Racing celebrates the re-emergence of blindingly fast arcade combat racers, offering a true, wheel-gripping racing experience – where utter destruction serves one true purpose: be the first to cross the finish line.
About Caged Element
Caged Element is an innovative new development studio headquartered in Toronto, Canada, formed by a group of seasoned racing game developers and fans. Nostalgic for the return of the hardcore combat racer, their debut title GRIP quickly gained profile through Steam early access and is now hurtling towards an all formats release in 2018.
For more information visit: http://www.cagedelement.com.
About Wired Productions Ltd
Wired Productions is a leading video games publisher based in Watford, UK. Founded in 2008 and shortlisted by MCV for Indie Publish of the Year 2018, Wired has produced and published award-winning titles across all major platforms. Bringing games to market in both physical and digital media, notable launches to date include GRIP: Combat Racing, Victor Vran: Overkill Edition, Max: The Curse of Brotherhood, Shaq Fu: A Legend Reborn and The Town of Light.
For more information, or to join the Wired community, please visit:
wired.gg | facebook.com/WiredPro | twitter.com/Wiredp | youtube.com/wiredproductionsltd | discord.gg/wiredp | instagram.com/wired_productions_games
GRIP uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. and “Unreal® Engine, Copyright 1998 – 2018, Epic Games, Inc. All rights reserved.